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i was 3D general artist ( Modelling, Texturing lighting and Level Artist).
followed by a Lead; I worked on architecture, the environment, the creation of vegetation, apply basic animations on characters, creation of textures, integration under Unity. installation of modules allowing to have several point of view of the scene. Optimization for a mobile version possibility.
Depending on the project, we were a larger or smaller team. It could happen that we were totally autonomous.the projects, although real estate, were still vast and rich in objectives. It was a very enriching experience and a very good company to start in 3D.