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i was 3D general artist ( Modelling, Texturing lighting and Level Artist).

followed by a Lead; I worked on architecture, the environment, the creation of vegetation, apply basic animations on characters, creation of textures, integration under Unity. installation of modules allowing to have several point of view of the scene. Optimization for a mobile version possibility.

Depending on the project, we were a larger or smaller team. It could happen that we were totally autonomous.the projects, although real estate, were still vast and rich in objectives. It was a very enriching experience and a very good company to start in 3D.

This type of project is initially created in 3ds Max. Either we import a model already created in CAD, or we create it from blueprints.

This type of project is initially created in 3ds Max. Either we import a model already created in CAD, or we create it from blueprints.

It’s a team effort. I mainly worked on the architecture, then improved the near environment, while another colleague worked on the far environment, certain materials, etc.

It’s a team effort. I mainly worked on the architecture, then improved the near environment, while another colleague worked on the far environment, certain materials, etc.

Then, once we have a foundation, we implement it in Unity. We ensure the correct scale and that it fits the existing environment, or determine if we’ll need to recreate the distant environment.

Then, once we have a foundation, we implement it in Unity. We ensure the correct scale and that it fits the existing environment, or determine if we’ll need to recreate the distant environment.