I am a multidisciplinary 2D and 3D artist based in Montreal. My journey spans the game development and animation industries, where I've built a diverse skill set in concept art, modeling,2d rigging, environment creation, and illustration.
Core Strengths & Values
Creative Versatility: Proficient across concept art, modeling, environment design, 2drigging, and digital illustration.
Tools & Software: Skilled in industry-standard tools such as Adobe Creative Suite, Procreate, 3ds Max, ZBrush, Substance, Toon Boom Harmony, Unreal and Unity.
Collaborative Performance: Experienced working in structured studio environments and flexible freelance setups; adept at meeting varying project requirements.
Mentorship & Education: Passionate about guiding others—serving as a 3D teacher at Rubika in Montreal, where I lead and inspire students.
Continuous Growth: A dedicated autodidact, I actively learn new software to expand my creative possibilities and deliver added value to every project.
- creation UI
- motion and vfx with Unreal
- direction artistique and making concept art for help the 3d artists.
- 2d marketing assets with small videos, motions and pictures for social network
3 hours by week, 3d modeling training specialized in the environment.
discovery and learning of 3d , texturing ,and level art software.
methodological support for the design stages of an environment for video games.
learning of deadlines.
lead and advise during the design of a video game during the second session.
support for students in difficulty.
one show; cleaner artist
two show ; character- props support designer
four show ; rigging artist
Compétences : Toon Boom · Adobe Photoshop
Modeling, Texturing, Level Art, Animation, feature addition in close collaboration with a Lead Artist, Developers and UI artist; for application design of real estate company; making use of the tools mainly used in the field of video gaming and animation.
Compétences : Anglais · Autodesk 3ds Max · Substance Painter · Marmoset · Unity · Adobe Photoshop · Substance Designer
Creation of 3D environmental assets and level art
Creation of textures.
Sculptif of 3d asset with zbrush
Working with: 3Dmax, Substance designer, Substance painter, Zbrush, Photoshop, Unity.